//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, June 14, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class EquipWashSpecConfig : ConfigBase { public int id { get ; private set ; } public int typeNeed { get ; private set ; } public int levelNeed { get ; private set ; } public string attByLevel { get ; private set; } public string attByLevelValue { get ; private set; } public int MasterLV { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; typeNeed=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; levelNeed=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; attByLevel = rawContents[3].Trim(); attByLevelValue = rawContents[4].Trim(); MasterLV=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }