//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, December 13, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GatherSoulComposeConfig : ConfigBase { public int TagItemID { get ; private set ; } public int NeedLV { get ; private set ; } public int[] NeedItem; public int NeedSoulSplinters { get ; private set ; } public int NeedSoulCore { get ; private set ; } public int category { get ; private set ; } public override string getKey() { return TagItemID.ToString(); } public override void Parse() { try { TagItemID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; NeedLV=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; string[] NeedItemStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); NeedItem = new int[NeedItemStringArray.Length]; for (int i=0;i