using System.Collections; using System.Collections.Generic; using UnityEngine; using Snxxz.UI; [XLua.LuaCallCSharp] public class LuaWindowUtility { public static void Open(string _name, bool _forceSync = false, int _functionalOrder = 0) { WindowCenter.Instance.Open(_name, _forceSync, _functionalOrder); } public static Window Get(string _name) { return WindowCenter.Instance.Get(_name); } public static void Close(string _name) { WindowCenter.Instance.Close(_name); } public static void CloseAll() { WindowCenter.Instance.CloseAll(); } public static void DestroyWin(string _name) { WindowCenter.Instance.DestroyWin(_name); } public static bool IsOpen(string _name) { return WindowCenter.Instance.IsOpen(_name); } }