using System.Collections; using System.Collections.Generic; using System; using UnityEngine; public static class Language { public static int languageNumber { get; set; } public static event Action languageChangeEvent; public static void ChangeLanguage(int _number) { if (languageChangeEvent != null) { languageChangeEvent(); } } public static string Get(string _id) { var languageInfo = LanguageConfig.Get(_id); if (languageInfo == null) { DebugEx.LogFormat("缺少语言表配置,id: {0}", _id); return string.Empty; } if (string.IsNullOrEmpty(languageInfo.content)) { DebugEx.LogFormat("语言内容为空,id: {0}", _id); } return languageInfo.content; } public static string Get(string _id, params object[] _objects) { var content = Get(_id); try { return string.Format(content, _objects); } catch (Exception ex) { DebugEx.LogFormat("语言内容格式错误,id: {0}", _id); return content; } } public static string GetFromLocal(int _id) { var languageInfo = PriorLanguageConfig.Get(_id); if (languageInfo == null) { DebugEx.LogFormat("缺少语言表配置,id: {0}", _id); return string.Empty; } if (string.IsNullOrEmpty(languageInfo.Content)) { DebugEx.LogFormat("语言内容为空,id: {0}", _id); } return languageInfo.Content; } public static string GetFromLocal(int _id, params object[] _objects) { var content = GetFromLocal(_id); try { return string.Format(content, _objects); } catch (Exception ex) { DebugEx.LogFormat("语言内容格式错误,id: {0}", _id); return content; } } }