using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Config/PriorityWindowConfig")] public class PriorityWindowConfig :ScriptableObject { public List priorityWindows; static PriorityWindowConfig config; public static PriorityWindowConfig Get() { if (config == null) { config = BuiltInLoader.LoadScriptableObject("PriorityWindowConfig"); } return config; } }