//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, November 09, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class GuardConfig : ConfigBase { public int id { get ; private set ; } public string modelName { get ; private set; } public int npcId { get ; private set ; } public int[] effectIds; public int autoPick { get ; private set ; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; modelName = rawContents[1].Trim(); npcId=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; string[] effectIdsStringArray = rawContents[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); effectIds = new int[effectIdsStringArray.Length]; for (int i=0;i