//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, October 11, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TalentConfig : ConfigBase { public int skillId { get ; private set ; } public int type { get ; private set ; } public int series { get ; private set ; } public int order { get ; private set ; } public override string getKey() { return skillId.ToString(); } public override void Parse() { try { skillId=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; series=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; order=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }