//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, November 14, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TreasureDungeonConfig : ConfigBase { public int ID { get ; private set ; } public int MWID { get ; private set ; } public int LineID { get ; private set ; } public int Level { get ; private set ; } public string Attr { get ; private set; } public int fightPower { get ; private set ; } public string icon { get ; private set; } public string bossName { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MWID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; LineID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; Level=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; Attr = rawContents[4].Trim(); fightPower=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; icon = rawContents[6].Trim(); bossName = rawContents[7].Trim(); } catch (Exception ex) { DebugEx.Log(ex); } } } }