//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, February 13, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; public partial class TreasureUpConfig { public readonly int ID; public readonly int MWID; public readonly int LV; public readonly int NeedExp; public readonly string AddAttr; public readonly int[] UnLockSkill; public readonly int UnLockFuncID; public readonly int ActiveMWID; public readonly string ItemAward; public readonly int SoulID; public readonly int PowerEx; public readonly string DescriptionMainWin; public TreasureUpConfig() { } public TreasureUpConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out ID); int.TryParse(tables[1],out MWID); int.TryParse(tables[2],out LV); int.TryParse(tables[3],out NeedExp); AddAttr = tables[4]; string[] UnLockSkillStringArray = tables[5].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); UnLockSkill = new int[UnLockSkillStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static TreasureUpConfig Get(string id) { if (!inited) { Debug.Log("TreasureUpConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } TreasureUpConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new TreasureUpConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static TreasureUpConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/TreasureUp.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/TreasureUp.txt"); } var tempConfig = new TreasureUpConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new TreasureUpConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new TreasureUpConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }