using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Video; public class VideoLoader { public static VideoClip Load(string name) { #if UNITY_EDITOR if (Application.isEditor) { return UnityEditor.AssetDatabase.LoadAssetAtPath(string.Format("Assets/Editor/Video/{0}.mp4", name)); } #endif #if UNITY_STANDALONE && !UNITY_EDITOR return Resources.Load(name); #endif return null; } }