using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class AddFriendWin : Window, SecondWindowInterface { [SerializeField] ScrollerController addCtrl; [SerializeField] Button refreshBtn; [SerializeField] Image refreshImg; [SerializeField] Text refreshText; [SerializeField] InputField inputField; [SerializeField] Button searchBtn; [SerializeField] GameObject addplayerObj; [SerializeField] GameObject lookPlayerObj; [SerializeField] Button backBtn1; [SerializeField] Button backBtn2; [SerializeField] Button backBtn3; [SerializeField] GameObject noRecommedPlayer; FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel(); } } Color32 brightColor = new Color32(51, 8, 0, 255); Color32 greyColor = new Color32(247, 247, 247, 255); List recommendIdlist = null; bool isAddFriend = true; public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren