using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class XBGetItemCell : CommonItemBaisc { [SerializeField] UIEffect effect; public void SetUIEffect() { if (effect != null) { var config = ItemConfig.Get(itemId); if (config != null) { switch ((TextColType)config.ItemColor) { case TextColType.Purple: effect.effect = 1136; if (!effect.IsPlaying) { effect.Play(); } break; case TextColType.Orange: effect.effect = 1137; if (!effect.IsPlaying) { effect.Play(); } break; case TextColType.Red: effect.effect = 1138; if (!effect.IsPlaying) { effect.Play(); } break; default: if (effect.IsPlaying) { effect.Stop(); } break; } } } } } }