//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, September 08, 2017 //-------------------------------------------------------- using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SplitWin : Window { #region 成员变量 private Text _itemName; private Slider _splitSlider; private Text _number; private Button _addBtn; private Button _reduceBtn; private Button _splitBtn; private Button _closeBtn; private ItemCell _itemCell; #endregion PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } #region Built-in protected override void BindController() { _itemName = transform.Find("ItemNameText").GetComponent(); _number = transform.Find("SplitSlider/Background/Fill/SplitIcon/NumBG/NumText").GetComponent(); _splitSlider = transform.Find("SplitSlider").GetComponent(); _addBtn = transform.Find("Addbtn").GetComponent