/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ using System; namespace Spine { public class TransformConstraint : IConstraint { internal TransformConstraintData data; internal ExposedList bones; internal Bone target; internal float rotateMix, translateMix, scaleMix, shearMix; public TransformConstraintData Data { get { return data; } } public int Order { get { return data.order; } } public ExposedList Bones { get { return bones; } } public Bone Target { get { return target; } set { target = value; } } public float RotateMix { get { return rotateMix; } set { rotateMix = value; } } public float TranslateMix { get { return translateMix; } set { translateMix = value; } } public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } } public float ShearMix { get { return shearMix; } set { shearMix = value; } } public TransformConstraint (TransformConstraintData data, Skeleton skeleton) { if (data == null) throw new ArgumentNullException("data", "data cannot be null."); if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null."); this.data = data; rotateMix = data.rotateMix; translateMix = data.translateMix; scaleMix = data.scaleMix; shearMix = data.shearMix; bones = new ExposedList(); foreach (BoneData boneData in data.bones) bones.Add (skeleton.FindBone (boneData.name)); target = skeleton.FindBone(data.target.name); } public void Apply () { Update(); } public void Update () { float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix; Bone target = this.target; float ta = target.a, tb = target.b, tc = target.c, td = target.d; float degRadReflect = (ta * td - tb * tc > 0) ? MathUtils.DegRad : -MathUtils.DegRad; float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect; var bones = this.bones; var bonesItems = bones.Items; for (int i = 0, n = bones.Count; i < n; i++) { Bone bone = bonesItems[i]; bool modified = false; if (rotateMix != 0) { float a = bone.a, b = bone.b, c = bone.c, d = bone.d; float r = MathUtils.Atan2(tc, ta) - MathUtils.Atan2(c, a) + offsetRotation; if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r *= rotateMix; float cos = MathUtils.Cos(r), sin = MathUtils.Sin(r); bone.a = cos * a - sin * c; bone.b = cos * b - sin * d; bone.c = sin * a + cos * c; bone.d = sin * b + cos * d; modified = true; } if (translateMix != 0) { float tempx, tempy; target.LocalToWorld(data.offsetX, data.offsetY, out tempx, out tempy); bone.worldX += (tempx - bone.worldX) * translateMix; bone.worldY += (tempy - bone.worldY) * translateMix; modified = true; } if (scaleMix > 0) { float s = (float)Math.Sqrt(bone.a * bone.a + bone.c * bone.c); float ts = (float)Math.Sqrt(ta * ta + tc * tc); if (s > 0.00001f) s = (s + (ts - s + data.offsetScaleX) * scaleMix) / s; bone.a *= s; bone.c *= s; s = (float)Math.Sqrt(bone.b * bone.b + bone.d * bone.d); ts = (float)Math.Sqrt(tb * tb + td * td); if (s > 0.00001f) s = (s + (ts - s + data.offsetScaleY) * scaleMix) / s; bone.b *= s; bone.d *= s; modified = true; } if (shearMix > 0) { float b = bone.b, d = bone.d; float by = MathUtils.Atan2(d, b); float r = MathUtils.Atan2(td, tb) - MathUtils.Atan2(tc, ta) - (by - MathUtils.Atan2(bone.c, bone.a)); if (r > MathUtils.PI) r -= MathUtils.PI2; else if (r < -MathUtils.PI) r += MathUtils.PI2; r = by + (r + offsetShearY) * shearMix; float s = (float)Math.Sqrt(b * b + d * d); bone.b = MathUtils.Cos(r) * s; bone.d = MathUtils.Sin(r) * s; modified = true; } if (modified) bone.appliedValid = false; } } override public String ToString () { return data.name; } } }