using Spine.Unity; using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Spine; namespace Snxxz.UI { public class WytjGameWin : Window { #region 成员变量 [SerializeField] Button closeBtn; [SerializeField] Button startBtn; [SerializeField] Button ruleBtn; [SerializeField] Button getRewardBtn; [SerializeField] Button freeBtn; [SerializeField] Text playNumText; [SerializeField] Text freeNumText; [SerializeField] Text reward1Text; [SerializeField] Text reward2Text; [SerializeField] Text reward3Text; [SerializeField] GameObject bottomPart; [SerializeField] Text npcDesText; [SerializeField] Button jumpAniBtn; [SerializeField] Image jumAniImg; [SerializeField] SkeletonGraphic pictureSG; [SerializeField] List framEffectlist; [SerializeField] List resultImglist; [SerializeField] GameObject resultObj; [SerializeField] List