//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, February 14, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class DungeonMixServerStateTimeConfig : ConfigBase { public int ID { get ; private set ; } public int MixServerDay { get ; private set ; } public int DataMapID { get ; private set ; } public int StartHour { get ; private set ; } public int StartMinute { get ; private set ; } public int EndHour { get ; private set ; } public int EndMinute { get ; private set ; } public int CanEnter { get ; private set ; } public int StateValue { get ; private set ; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; MixServerDay=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; DataMapID=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; StartHour=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; StartMinute=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; EndHour=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; EndMinute=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; CanEnter=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; StateValue=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; } catch (Exception ex) { DebugEx.Log(ex); } } } }