//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Friday, February 23, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class TeamTargetConfig : ConfigBase { public int DataMapID { get ; private set ; } public string FBName { get ; private set; } public int[] TeamTargetUseLineID; public int AutoMatchType { get ; private set ; } public override string getKey() { return DataMapID.ToString(); } public override void Parse() { try { DataMapID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; FBName = rawContents[1].Trim(); string[] TeamTargetUseLineIDStringArray = rawContents[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); TeamTargetUseLineID = new int[TeamTargetUseLineIDStringArray.Length]; for (int i=0;i