using Snxxz.UI; public class GA_NpcFightVirtualPlayer : GA_NpcFightNorm { protected override void OnInit(GameNetPackBasic package) { base.OnInit(package); RequestName(); } public sealed override void RequestName() { ReleaseName(); HeadUpName.Pattern _pattern = HeadUpName.Pattern.Player; m_HeadUpName = HeadUpName.RequireHeadUpName(_pattern, MP_Name, 0, CameraController.Instance.CameraObject); m_HeadUpName.SetPlayerInfo(0,0, ActorInfo.PlayerName, "", false); } public sealed override bool CanAtked() { return false; } public sealed override bool CanBeSelected() { return false; } public sealed override bool CanAtkedRotate() { return false; } public sealed override bool CanHurted() { return false; } public sealed override bool CanPushedBack() { return false; } public sealed override bool CanDieFly() { return false; } public sealed override void OnClick() { } public sealed override void OnSelect() { } public sealed override void OnUnSelect() { } }