using vnxbqy.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace vnxbqy.UI { public class FamilyZhenfaCell : CellView { [SerializeField] Text attrText; FairyNewModel familyModel { get { return ModelCenter.Instance.GetModel(); } } public void Display(int attrID) { attrText.text = Language.Get("zhenfa5", PlayerPropertyConfig.Get(attrID).ShowName, PlayerPropertyConfig.GetValueDescription(attrID, familyModel.allAttrsDict[attrID])); } } }