//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, November 14, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace vnxbqy.UI { public class RuneCategoryEffectBehaviour : ScrollItem { [SerializeField] Text m_Category; [SerializeField] Text m_Description; public override void Display(object _data) { base.Display(_data); var category = (int)_data; m_Category.text = Language.Get(StringUtility.Contact("RuneType_", category)); m_Description.text = Language.Get(StringUtility.Contact("RuneTypeDesc_", category)); } public override void Dispose() { base.Dispose(); } } }