using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { [XLua.Hotfix] public class CrossServerWin : OneLevelWin { protected override void AddListeners() { base.AddListeners(); SetFunctionListener(0, OpenHazyRegion); SetFunctionListener(1, ClickArenaFunc); SetFunctionListener(2, ClickBossFunc); } private void ClickBossFunc() { CloseSubWindows(); WindowCenter.Instance.Open(); functionOrder = 1; } private void ClickArenaFunc() { CloseSubWindows(); WindowCenter.Instance.Open(); functionOrder = 2; } private void OpenHazyRegion() { CloseSubWindows(); WindowCenter.Instance.Open(); functionOrder = 0; } } }