//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Wednesday, April 10, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class JobSetupConfig { public readonly int Job; public readonly int[] BaseEquip; public readonly int[] ComAtkIdList; public readonly int[] StopAction; public readonly int[] CanStopSkillList; public readonly string CanBeStopSkillList; public readonly int RushMinDist; public readonly int RushMaxDist; public readonly int RushSpeed; public readonly int RushInterval; public readonly int RushAnimatorSpeed; public readonly int RushTargetType; public readonly int ShadowLastTime; public readonly int ShadowCreateInterval; public readonly int SearchEnemyDist; public readonly int MaxSwitchTargetDist; public readonly int[] HangupSkillList; public readonly string DungeonSkillList; public readonly string OffLineSkillList; public readonly int HpPerUseSkill; public readonly int[] HpSkillList; public readonly int[] GainSkillList; public readonly int MoveLimitDist; public readonly int[] RollBreakSkillList; public JobSetupConfig() { } public JobSetupConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0], out Job); string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); BaseEquip = new int[BaseEquipStringArray.Length]; for (int i = 0; i < BaseEquipStringArray.Length; i++) { int.TryParse(BaseEquipStringArray[i], out BaseEquip[i]); } string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); ComAtkIdList = new int[ComAtkIdListStringArray.Length]; for (int i = 0; i < ComAtkIdListStringArray.Length; i++) { int.TryParse(ComAtkIdListStringArray[i], out ComAtkIdList[i]); } string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); StopAction = new int[StopActionStringArray.Length]; for (int i = 0; i < StopActionStringArray.Length; i++) { int.TryParse(StopActionStringArray[i], out StopAction[i]); } string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); CanStopSkillList = new int[CanStopSkillListStringArray.Length]; for (int i = 0; i < CanStopSkillListStringArray.Length; i++) { int.TryParse(CanStopSkillListStringArray[i], out CanStopSkillList[i]); } CanBeStopSkillList = tables[5]; int.TryParse(tables[6], out RushMinDist); int.TryParse(tables[7], out RushMaxDist); int.TryParse(tables[8], out RushSpeed); int.TryParse(tables[9], out RushInterval); int.TryParse(tables[10], out RushAnimatorSpeed); int.TryParse(tables[11], out RushTargetType); int.TryParse(tables[12], out ShadowLastTime); int.TryParse(tables[13], out ShadowCreateInterval); int.TryParse(tables[14], out SearchEnemyDist); int.TryParse(tables[15], out MaxSwitchTargetDist); string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); HangupSkillList = new int[HangupSkillListStringArray.Length]; for (int i = 0; i < HangupSkillListStringArray.Length; i++) { int.TryParse(HangupSkillListStringArray[i], out HangupSkillList[i]); } DungeonSkillList = tables[17]; OffLineSkillList = tables[18]; int.TryParse(tables[19], out HpPerUseSkill); string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); HpSkillList = new int[HpSkillListStringArray.Length]; for (int i = 0; i < HpSkillListStringArray.Length; i++) { int.TryParse(HpSkillListStringArray[i], out HpSkillList[i]); } string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); GainSkillList = new int[GainSkillListStringArray.Length]; for (int i = 0; i < GainSkillListStringArray.Length; i++) { int.TryParse(GainSkillListStringArray[i], out GainSkillList[i]); } int.TryParse(tables[22], out MoveLimitDist); string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); RollBreakSkillList = new int[RollBreakSkillListStringArray.Length]; for (int i = 0; i < RollBreakSkillListStringArray.Length; i++) { int.TryParse(RollBreakSkillListStringArray[i], out RollBreakSkillList[i]); } } catch (Exception ex) { DebugEx.Log(ex); } } static Dictionary configs = new Dictionary(); public static JobSetupConfig Get(string id) { if (!inited) { Debug.Log("JobSetupConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } JobSetupConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new JobSetupConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static JobSetupConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync = false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER + "/JobSetup.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/JobSetup.txt"); } var tempConfig = new JobSetupConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JobSetupConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JobSetupConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }