using UnityEngine; using UnityEngine.Experimental.Director; public class Stun_5 : SMB_Base { protected override void OnEnter(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnEnter(owner, animator, stateInfo, layerIndex); } protected override void OnUpdate(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnUpdate(owner, animator, stateInfo, layerIndex); } protected override void OnExit(GActor owner, Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnExit(owner, animator, stateInfo, layerIndex); } }