using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { public class DungeonIceCrystalVictoryWin : DungeonVictoryWin { protected override void Display() { m_ContainerPoivt.gameObject.SetActive(true); base.RequireDungeonExit(); base.DrawPassTime(); base.DrawItemRewards(); } } }