using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class FairyGrabBossRankBehaviour : MonoBehaviour { [SerializeField] Text m_FairyName; [SerializeField] Text m_Percent; public void Display(string fairyName, int percent) { m_FairyName.text = fairyName; m_Percent.text = string.IsNullOrEmpty(fairyName) ? string.Empty : StringUtility.Contact(percent, "%"); } } }