using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class FairyNameAdaptive : MonoBehaviour { [SerializeField] Image m_AdaptiveBottom; [SerializeField] Text m_FairyName; public void Display(string _display) { m_FairyName.text = _display; } public void SetAdaptive(bool _open) { m_AdaptiveBottom.gameObject.SetActive(_open); } } }