//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class LanguageConfig : ConfigBase { public string id { get ; private set; } public string content { get ; private set; } public override string getKey() { return id.ToString(); } public override void Parse() { try { id = rawContents[0].Trim(); content = rawContents[1].Trim(); } catch (Exception ex) { DesignDebug.Log(ex); } } } }