//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, September 14, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class FriendQuestWin : Window { #region 成员变量 private Button _allDisagreeBtn; private Button _allAgreeBtn; private Button _closeBtn; private ScrollerController _friendQuestCtrl; #endregion private Dictionary _friendQuestDict; FriendsModel _friendsModel; FriendsModel friendsModel { get { return _friendsModel ?? (_friendsModel = ModelCenter.Instance.GetModel()); } } private int selectID = 0; #region Built-in protected override void BindController() { _allDisagreeBtn = transform.Find("NoBtn").GetComponent