using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using TableConfig; namespace Snxxz.UI { public class RealmBossShow : MonoBehaviour { [SerializeField, Header("隐藏场景时间")] float m_HideGroundTime = 2.02f; [SerializeField, Header("展示时间")] float m_DisplayTime = 15f; [SerializeField, Header("特效位置")] Vector3 m_EffectPosition = Vector3.zero; UI3DShowHero showHero = new UI3DShowHero(); static RealmBossShow m_Instance = null; public static RealmBossShow Instance { get { if (m_Instance == null) { var gameObject = Instantiate(UILoader.LoadPrefab("RealmBossShow")); m_Instance = gameObject.GetComponent(); m_Instance.transform.position = new Vector3(0, 4000, 5000); m_Instance.name = "RealmBossShow"; m_Instance.IsOpen = false; m_Instance.gameObject.SetActive(true); DontDestroyOnLoad(gameObject); } return m_Instance; } } PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel(); } } DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel(); } } SFXController m_Effect; Camera showCamera; Transform m_HeroStage; public bool IsOpen { get; private set; } DateTime overdueTime = DateTime.Now; DateTime hideGroundTime = DateTime.Now; DateTime forceCloseTime = DateTime.Now; int realmLv { get; set; } public void Open(int _realmLv) { if (!WindowCenter.Instance.CheckOpen()) { WindowCenter.Instance.Open(true); } realmLv = _realmLv; StartCoroutine(Co_Start()); } IEnumerator Co_Start() { yield return WaitingForSecondConst.WaitMS500; WindowCenter.Instance.CloseImmediately(); StartBossShow(); } void StartBossShow() { if (IsOpen) { return; } try { IsOpen = true; transform.localPosition = Vector3.zero; var config = ConfigManager.Instance.GetTemplate(realmLv); m_Effect = SFXPlayUtility.Instance.Play(config.effectId, transform); m_Effect.duration = 0; m_Effect.transform.localPosition = Vector3.zero; LayerUtility.SetLayer(m_Effect.gameObject, LayerUtility.BossShow, true); showCamera = m_Effect.transform.GetComponentInChildren(); m_HeroStage = m_Effect.transform.Find("Animation/zhujue/guadian"); overdueTime = DateTime.Now.AddSeconds(m_DisplayTime); hideGroundTime = DateTime.Now.AddSeconds(m_HideGroundTime); forceCloseTime = DateTime.Now.AddSeconds(m_DisplayTime + 10); showCamera.cullingMask = 1 << LayerUtility.GroundLayer; CameraUtility.AddCullingMask(showCamera, LayerUtility.DefaultLayer); CameraUtility.AddCullingMask(showCamera, LayerUtility.BossShow); showCamera.enabled = true; LoadHero(); } catch (Exception e) { IsOpen = false; ExitDungeon(); DesignDebug.LogError(e.Message); return; } CameraController.Instance.CameraObject.gameObject.SetActive(false); WindowCenter.Instance.uiRoot.uicamera.enabled = false; StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent; StageManager.Instance.onStartStageLoadingEvent += OnStartStageLoadingEvent; } void LoadHero() { var _job = PlayerDatas.Instance.baseData.Job; #region 装备 var clothes = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retClothes); var _clothesId = clothes == null ? 0 : (int)clothes.itemInfo.ItemID; var weapon = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon); var _weaponId = weapon == null ? 0 : (int)weapon.itemInfo.ItemID; var wings = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWing); var _wingsId = wings == null ? 0 : (int)wings.itemInfo.ItemID; var secondary = playerPack.GetItemModelByIndex(PackType.rptEquip, (int)RoleEquipType.retWeapon2); var _secondaryId = secondary == null ? 0 : (int)secondary.itemInfo.ItemID; int _suitLevel = 0; if (clothes != null) { if (clothes.itemInfo.IsSuite == 1) { if (clothes.GetUseDataModel(30) != null && clothes.GetUseDataModel(30)[0] != 0) { _suitLevel = clothes.GetUseDataModel(30)[0]; } } } #endregion var _hero = showHero.Show(_job, _clothesId, _suitLevel, _weaponId, _wingsId, _secondaryId, m_HeroStage); if (_hero != null) { showHero.SitDown(); LayerUtility.SetLayer(m_HeroStage.gameObject, LayerUtility.BossShow, true); } } private void LateUpdate() { if (IsOpen && DateTime.Now > overdueTime) { ExitDungeon(); } if (IsOpen && DateTime.Now > forceCloseTime) { Stop(); } if (IsOpen && DateTime.Now > hideGroundTime) { HideGound(); } } public void HideGound() { CameraUtility.RemoveCullingMask(showCamera, LayerUtility.GroundLayer); CameraUtility.RemoveCullingMask(showCamera, LayerUtility.DefaultLayer); } void ExitDungeon() { IsOpen = false; dungeonModel.ExitCurrentDungeon(); } private void OnStartStageLoadingEvent(int obj) { Stop(); } public void Stop() { IsOpen = false; StageManager.Instance.onStartStageLoadingEvent -= OnStartStageLoadingEvent; CameraController.Instance.CameraObject.gameObject.SetActive(true); WindowCenter.Instance.uiRoot.uicamera.enabled = true; WindowCenter.Instance.CloseImmediately(); showCamera.enabled = false; m_Effect.gameObject.SetActive(false); transform.localPosition = new Vector3(0, 4000, 5000); showHero.Dispose(); if (m_Effect != null) { SFXPlayUtility.Instance.Release(m_Effect); m_Effect = null; } } } }