using System; using System.Collections; using System.Collections.Generic; using System.Linq; using TableConfig; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class RuneBreakWin : Window { [SerializeField] Image itemIcon0; [SerializeField] Image itemIcon1; [SerializeField] Text itemNum0; [SerializeField] Text itemNum1; [SerializeField] Text itemGet0; [SerializeField] Text itemGet1; [SerializeField] Button breakBtn; [SerializeField] ScrollerController m_Controller; [SerializeField] List