//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, December 23, 2017 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TableConfig; namespace Snxxz.UI { public class FuncRuleWin : Window { [SerializeField] Text m_RuleTxt; [SerializeField] Button m_CloseBtn; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_CloseBtn.onClick.AddListener(CloseClick); } protected override void OnPreOpen() { m_RuleTxt.text = Language.Get(FuncRules.ruleKey); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }