//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, December 19, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class CrossServerOneVsOneEnterConfirmWin : Window { [SerializeField] Text m_CountDown; [SerializeField] Button m_Ensure; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Ensure.SetListener(() => { CrossServerLogin.Instance.CrossServerOneVsOneLogin(); }); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } protected override void LateUpdate() { base.LateUpdate(); if (Time.time >= CrossServerLogin.Instance.oneVsOnePlayerData.autoEnsureTime) { WindowCenter.Instance.Close(); } else { var surplusSeconds = Mathf.RoundToInt(CrossServerLogin.Instance.oneVsOnePlayerData.autoEnsureTime - Time.time); m_CountDown.text = Language.Get("CrossMatchingSuccess2", surplusSeconds); } } #endregion } }