using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClientDungeonStageUtility { public static bool isClientDungeon { get; private set; } public static ushort clientMapId { get; private set; } public static void Init() { DTC0102_tagCDBPlayer.switchAccountEvent += Reset; } public static void SetClientDungeon(bool value, ushort mapId) { isClientDungeon = value; clientMapId = mapId; } private static void Reset() { isClientDungeon = false; clientMapId = 0; } }