//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, July 31, 2017 //-------------------------------------------------------- using UnityEngine; using System.Collections; namespace Snxxz.UI { public struct Item { public int id; public int count; public bool bind; public int quality; public Item(int _id, int _count) { this.id = _id; this.count = _count; this.bind = false; this.quality = 0; } public Item(int _id, int _count, bool _bind) { this.id = _id; this.count = _count; this.bind = _bind; this.quality = 0; } public Item(int _id, int _count, bool _bind, int _quality) { this.id = _id; this.count = _count; this.bind = _bind; this.quality = _quality; } } public struct AwardItem { public Item item; public int isBind; } }