using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Snxxz.UI { [XLua.Hotfix] public static class EquipShowSwitch { static MagicianModel godWeaponModel { get { return ModelCenter.Instance.GetModel(); } } const int GODWEAPON_EFFECT_STAGE = 3; public static bool IsGodWeaponEffectOn(uint value, out Dictionary dict) { dict = null; return false; } public static bool IsGodWeaponEffectOn(uint value, int type, out int level) { level = 0; return false; } public static bool IsEquipShowSwitchOn(EquipShowSwitchType type, uint value) { if ((int)type >= (int)EquipShowSwitchType.max) { return false; } return MathUtility.GetBitValue(value, (ushort)type); } public static void SendPackage(uint value) { C032F_tagCRequestEquipShowHide pak = new C032F_tagCRequestEquipShowHide(); pak.EquipShowSwitch = value; GameNetSystem.Instance.SendInfo(pak); } public enum EquipShowSwitchType : byte { max = 32, } } }