using vnxbqy.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EquipEvolveCell : ILBehaviour { ItemCell itemCell; Text equipName; Text equipState; Button selectEquip; Image selectImage; EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } PackModel packModel { get { return ModelCenter.Instance.GetModel(); } } protected override void Awake() { selectEquip = proxy.GetWidgtEx