//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, January 06, 2018 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class RankListConfig : ConfigBase { public int ID { get ; private set ; } public int type { get ; private set ; } public string ListName { get ; private set; } public string RankAtt { get ; private set; } public override string getKey() { return ID.ToString(); } public override void Parse() { try { ID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; type=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; ListName = rawContents[2].Trim(); RankAtt = rawContents[3].Trim(); } catch (Exception ex) { DesignDebug.Log(ex); } } } }