using UnityEngine; using UnityEngine.UI; using TableConfig; using Snxxz.UI; using System.Collections.Generic; using System; namespace Snxxz.UI { public class ItemCell : CommonItemBaisc { private Button _reducebtn; public Button reducebtn { get { if (_reducebtn == null) { var _trans = transform.Find("Reducebtn"); _reducebtn = _trans != null ? _trans.GetComponent