//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, October 10, 2017 //-------------------------------------------------------- //钻石不足的充值引导 using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class BindGoldRechargeWin : Window { public Button _CloseBtn;//关闭按钮 public Button _Btn_Recharge;//充值按钮 #region Built-in protected override void BindController() { } protected override void AddListeners() { _CloseBtn.onClick.AddListener(CloseClick); _Btn_Recharge.onClick.AddListener(CloseClick); } protected override void OnPreOpen() { } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }