using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class AlchemyQualityCell : CellView { [SerializeField] Text m_QualityName; [SerializeField] Image m_Arrow; [SerializeField] Transform m_ContainerSelect; [SerializeField] Button m_Func; [SerializeField] RedpointBehaviour m_Redpoint; int quality = 0; AlchemyModel model { get { return ModelCenter.Instance.GetModel(); } } private void Awake() { m_Func.SetListener(OnSelect); } public void Display(int quality) { } private void OnSelect() { } } }