//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Tuesday, December 25, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class AssetUpdateConfirmWin : Window { [SerializeField] Button m_Confirm; [SerializeField] Text m_Content; #region Built-in protected override void BindController() { } protected override void AddListeners() { m_Confirm.SetListener(OnConfirm); } protected override void OnPreOpen() { m_Content.text = Language.GetFromLocal(35); } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion private void OnConfirm() { switch (Application.platform) { case RuntimePlatform.IPhonePlayer: Application.Quit(); break; case RuntimePlatform.Android: SDKUtility.Instance.RestartApp(); break; default: break; } } } }