using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class DungeonExpUpVictoryWin : DungeonVictoryWin { [SerializeField] ScaleTween m_NewRecordTween; [SerializeField] ScaleTween m_ShockTween; [SerializeField] RectTransform m_ContainerLevelUp; [SerializeField] Text m_BeforeLv; [SerializeField] Text m_CurrentLv; [SerializeField] Image m_GradeImg; //评分图 [SerializeField] Text m_GradePer; //评分加成 [SerializeField] Text m_GradeExp; //评分经验 protected override void Display() { m_ShockTween.SetEndState(); m_ContainerPoivt.SetActive(true); var expDrugCon = GetWidgt("Container_ExpDrug"); var expDrugText = GetWidgt("Txt_ExpDrug"); var closeButton = GetWidgt