using System; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class SocialWin : Window, SecondWindowInterface { [SerializeField] FunctionButton xianyuanBtn; [SerializeField] FunctionButton m_TeamChat; [SerializeField] FunctionButton m_FairyChat; [SerializeField] FunctionButtonGroup btnGroup; [SerializeField] GameObject friendTipsObj; [SerializeField] ChatSendComponent m_ChatSend; SocialModel socialModel { get { return ModelCenter.Instance.GetModel(); } } public Button close { get; set; } protected override void BindController() { if (this is SecondWindowInterface) { var frame = this.GetComponentInChildren(); frame.Create(); close = frame.GetComponentInChildren