//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Monday, April 22, 2019 //-------------------------------------------------------- using UnityEngine; using System.Collections; using UnityEngine.UI; namespace Snxxz.UI { public class TipJobAndPlaceWidget : MonoBehaviour { [SerializeField] Text m_Job; [SerializeField] Text m_EquipPlace; public void Display(int itemId) { var config = ItemConfig.Get(itemId); if (JobNameConfig.Has(config.JobLimit)) { m_Job.text = Language.Get("EquipWin_JobTitleText_1") + JobNameConfig.Get(config.JobLimit).name; } else { m_Job.text = Language.Get("EquipWin_JobTitleText_1") + Language.Get("StoreWin110"); } m_EquipPlace.text = Language.Get("EquipWin_PartTitleText_1") + UIHelper.GetEquipPlaceName(config.EquipPlace); } } }