//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, September 09, 2017 //-------------------------------------------------------- using Snxxz.UI; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.ImageEffects; namespace Snxxz.UI { public class UI3DModelExhibition : MonoBehaviour { [SerializeField] Transform m_PlayerShowPoint; [SerializeField] Transform m_HorseShowPoint; [SerializeField] Transform m_WingShowPoint; [SerializeField] Transform m_NPCShowPoint; [SerializeField] Transform m_DialogPoint; [SerializeField] Transform m_EquipmentPoint; [SerializeField] Camera m_ShowCamera; [SerializeField] ColorCorrectionCurves m_CameraColor; public bool interactable { get; set; } UI3DShowHero playerModel = new UI3DShowHero(); int m_HorseModelId = 0; GameObject horseModel = null; public GameObject NpcModelHorse { get { return horseModel; } set { horseModel = value; } } int m_NPCId = 0; GameObject npcModel = null; SFXController m_NpcEffect; readonly List m_BindEffectList = new List(); public GameObject NpcModelPet { get { return npcModel; } set { npcModel = value; } } int m_WingModelId = 0; GameObject wingModel = null; int m_EquipmentModelId = 0; GameObject equipmentModel = null; SFXController godWeaponEffect = null; SFXController horsePetEffect = null; Coroutine m_SwtichAnimationCoroutine = null; bool isShowingPlayer = false; bool isShowingHorse = false; bool isShowingNPC = false; bool isShowingPet = false; bool isShowinEquipment = false; EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } ReikiRootModel reikiRootModel { get { return ModelCenter.Instance.GetModel(); } } PetModel petModel { get { return ModelCenter.Instance.GetModel(); } } static UI3DModelExhibition m_Instance = null; public static UI3DModelExhibition Instance { get { if (m_Instance == null) { CreateStage(); } return m_Instance; } } static UI3DModelExhibition m_InstanceClone1 = null; public static UI3DModelExhibition InstanceClone1 { get { if (m_InstanceClone1 == null) { CreateCloneStageEx(ref m_InstanceClone1, 1); } return m_InstanceClone1; } } static UI3DModelExhibition m_InstanceClone2 = null; public static UI3DModelExhibition InstanceClone2 { get { if (m_InstanceClone2 == null) { CreateCloneStageEx(ref m_InstanceClone2, 2); } return m_InstanceClone2; } } static UI3DModelExhibition m_InstanceClone3 = null; public static UI3DModelExhibition InstanceClone3 { get { if (m_InstanceClone3 == null) { CreateCloneStageEx(ref m_InstanceClone3, 3); } return m_InstanceClone3; } } static UI3DModelExhibition m_InstanceClone4 = null; public static UI3DModelExhibition InstanceClone4 { get { if (m_InstanceClone4 == null) { CreateCloneStageEx(ref m_InstanceClone4, 4); } return m_InstanceClone4; } } static UI3DModelExhibition m_InstanceClone5 = null; public static UI3DModelExhibition InstanceClone5 { get { if (m_InstanceClone5 == null) { CreateCloneStageEx(ref m_InstanceClone5, 5); } return m_InstanceClone5; } } static UI3DModelExhibition m_InstanceClone6 = null; public static UI3DModelExhibition InstanceClone6 { get { if (m_InstanceClone6 == null) { CreateCloneStageEx(ref m_InstanceClone6, 6); } return m_InstanceClone6; } } static UI3DModelExhibition m_InstanceClone7 = null; public static UI3DModelExhibition InstanceClone7 { get { if (m_InstanceClone7 == null) { CreateCloneStageEx(ref m_InstanceClone7, 7); } return m_InstanceClone7; } } static UI3DModelExhibition m_InstanceClone8 = null; public static UI3DModelExhibition InstanceClone8 { get { if (m_InstanceClone8 == null) { CreateCloneStageEx(ref m_InstanceClone8, 8); } return m_InstanceClone8; } } static void CreateStage() { var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage"); var gameObject = GameObject.Instantiate(prefab); m_Instance = gameObject.GetComponent(); m_Instance.transform.position = new Vector3(1000, 2000, 3000); m_Instance.name = "UI3DModelExhibitionStage"; m_Instance.SetActive(true); m_Instance.m_ShowCamera.enabled = false; DontDestroyOnLoad(gameObject); } static void CreateCloneStage() { var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage"); var gameObject = GameObject.Instantiate(prefab); m_InstanceClone1 = gameObject.GetComponent(); m_InstanceClone1.transform.position = new Vector3(2000, 4000, 5000); m_InstanceClone1.name = "UI3DModelExhibitionStage(clone1)"; m_InstanceClone1.SetActive(true); m_InstanceClone1.m_ShowCamera.enabled = false; DontDestroyOnLoad(gameObject); } static void CreateCloneStageEx(ref UI3DModelExhibition instance, int index) { var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage"); var gameObject = GameObject.Instantiate(prefab); instance = gameObject.GetComponent(); instance.transform.position = new Vector3(1000 + index * 200, 1000 + index * 200, 5000); instance.name = "UI3DModelExhibitionStage(clone" + index + ")"; instance.SetActive(true); instance.m_ShowCamera.enabled = false; DontDestroyOnLoad(gameObject); } public string GetName() { return this.name; } public void ShowPlayer(RawImage rawImage, int job, bool isDialogue = false) { var apperance = equipModel.GetAppearance(); var reikiRootEffectId = PlayerDatas.Instance.baseData.reikiRootEffectId; var data = new UI3DPlayerExhibitionData { job = job, fashionClothesId = apperance.fashionClothes, fashionWeaponId = apperance.fashionWeapon, fashionSecondaryId = apperance.fashionSecondary, clothesId = apperance.clothes, weaponId = apperance.weapon, secondaryId = apperance.secondary, wingsId = apperance.wings, suitLevel = apperance.isSuit ? 1 : 0, reikiRootEffectId = isDialogue ? 0 : reikiRootEffectId, isDialogue = isDialogue, equipLevel = PlayerDatas.Instance.baseData.suitLevel, }; DrawPlayer(rawImage, data); } public void ShowPlayer(RawImage rawImage, UI3DPlayerExhibitionData data) { DrawPlayer(rawImage, data); } public void ShowSitDownPlayer(RawImage rawImage, int job) { ShowPlayer(rawImage, job, false); if (playerModel != null) { playerModel.SitDown(); } } void DrawPlayer(RawImage rawImage, UI3DPlayerExhibitionData data) { StopShow(); var isDialogue = data.isDialogue; var instance = playerModel.Show(data, isDialogue ? m_DialogPoint : m_PlayerShowPoint); interactable = !isDialogue; if (!data.keepRotation) { m_PlayerShowPoint.localEulerAngles = Vector3.zero; } if (isDialogue) { instance.transform.localPosition = GeneralDefine.heroDialogueOffset; instance.transform.localEulerAngles = GeneralDefine.heroDialogueRotation; instance.transform.localScale = GeneralDefine.heroDialogueScale * Vector3.one; } m_ShowCamera.enabled = true; isShowingPlayer = true; ResetCameraColor(); if (playerModel != null) { playerModel.StandUp(); } BindGestureCatcher(rawImage, interactable); } public void ShowHourse(int modelId, RawImage rawImage) { StopShow(); m_ShowCamera.enabled = true; var instance = UI3DModelFactory.LoadUIHorse(modelId); if (instance == null) { return; } isShowingHorse = true; interactable = true; m_HorseModelId = modelId; horseModel = instance; m_HorseShowPoint.rotation = Quaternion.identity; var modelConfig = ModelResConfig.Get(modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); ShowNpcEffect(instance.transform, modelConfig.ResourcesName); BindGestureCatcher(rawImage, interactable); } public void ShowHourse(UI3DHorsePetData data, RawImage rawImage) { StopShow(); m_ShowCamera.enabled = true; var horseConfig = HorseConfig.Get(data.id); if (horseConfig == null) { return; } var instance = UI3DModelFactory.LoadUIHorse(horseConfig.Model); if (instance == null) { return; } isShowingHorse = true; interactable = true; m_HorseModelId = horseConfig.Model; horseModel = instance; m_HorseShowPoint.rotation = Quaternion.identity; var modelConfig = ModelResConfig.Get(horseConfig.Model); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); ShowNpcEffect(instance.transform, modelConfig.ResourcesName); if (horseModel && data.isRun) { var animator = horseModel.GetComponentInChildren(); if (animator != null) { m_SwtichAnimationCoroutine = StartCoroutine(Co_SwitchAnimation(animator, GAStaticDefine.State_RunHash)); } } if (horseModel && data.skinIndex > 0) { var horsePetEffectId = petModel.GetPetHorseEffect(data.id, data.skinIndex); if (horsePetEffectId != 0) { horsePetEffect = SFXPlayUtility.Instance.Play(horsePetEffectId, horseModel.transform); if (horsePetEffect != null) { horsePetEffect.duration = 0f; horsePetEffect.SetParticleEmissionRateOverTime(2f); } } } BindGestureCatcher(rawImage, interactable); } private GameObject ObjEquipment; public void ShowEquipment(int modelId, Vector3 localEulerAngles, float scale, RawImage rawImage) { var instance = UI3DModelFactory.LoadUIWing(modelId); ObjEquipment = instance; if (instance == null) { return; } StopShow(); isShowinEquipment = true; interactable = true; m_ShowCamera.enabled = true; m_EquipmentModelId = modelId; equipmentModel = instance; instance.transform.SetParentEx(m_EquipmentPoint, Vector3.zero, localEulerAngles, Vector3.one * scale); instance.SetActive(true); ResetCameraColor(); BindGestureCatcher(rawImage, interactable); } public void ShowWing(int _modelId, RawImage _rawImage) { StopShow(); var instance = UI3DModelFactory.LoadUIWing(_modelId); if (instance == null) { return; } m_ShowCamera.enabled = true; interactable = true; m_WingModelId = _modelId; wingModel = instance; m_WingShowPoint.rotation = Quaternion.identity; var modelConfig = ModelResConfig.Get(_modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; instance.transform.SetParentEx(m_WingShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); var animator = instance.GetComponent(); if (animator != null) { animator.Play("UI_Idle_Single"); } BindGestureCatcher(_rawImage, interactable); } public void ShowNPC(RawImage rawImage, UI3DNPCExhibitionData data) { StopShow(); ResetCameraColor(); var config = NPCConfig.Get(data.npcId); m_NPCId = data.npcId; var job = 0; if (config.MODE.Contains("A_Zs")) { job = 1; } else if (config.MODE.Contains("A_Fs")) { job = 2; } var offset = config.UIModeLOffset; var eulerAngles = config.UIModelRotation; var scale = Vector3.one * config.UIModeLProportion; var isPlayer = job != 0; if (isPlayer) { var instance = UI3DModelFactory.LoadUINPC(data.npcId); if (instance == null) { DebugEx.LogFormat("无法获得npc模型资源,id :{0}", data.npcId); return; } instance.transform.SetParentEx(data.isDialogue ? m_DialogPoint : m_NPCShowPoint, offset, eulerAngles, scale); npcModel = instance; isShowingNPC = true; var _configName = string.Empty; if (job == 1) { _configName = config.MODE.Substring(config.MODE.LastIndexOf("A_")); } else if (job == 2) { _configName = config.MODE.Substring(config.MODE.LastIndexOf("A_")); } if (!string.IsNullOrEmpty(_configName)) { var _renderer = instance.GetComponentInChildren(); if (_renderer) { MaterialLoader.Release(_renderer.material); var _modelResConfig = ModelResConfig.GetClothesConfig(_configName); if (_modelResConfig != null) { _renderer.material = MaterialLoader.LoadClothesMaterial(_modelResConfig.ID, false, false); } } } var ids = config.Equips.Split('|'); var weaponId = int.Parse(ids[0]); var secondaryId = ids.Length > 1 ? int.Parse(ids[1]) : 0; var wingId = ids.Length > 3 ? int.Parse(ids[3]) : 0; playerModel.Show(instance, job, weaponId, wingId, secondaryId, m_PlayerShowPoint); playerModel.StandUp(); m_PlayerShowPoint.localEulerAngles = Vector3.zero; isShowingPlayer = true; interactable = true; m_ShowCamera.enabled = true; BindGestureCatcher(rawImage, interactable); } else { ShowNPC(data.npcId, offset, eulerAngles, rawImage, data.gray, data.isDialogue); } } public void ShowNPC(int _npcId, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false) { ShowNPC(_npcId, Vector3.zero, _localEulerAngles, _rawImage, _gray, _isDialogue); } public void ShowNPC(int _npcId, Vector3 _offset, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false) { StopShow(); m_ShowCamera.enabled = true; m_NPCId = _npcId; var instance = UI3DModelFactory.LoadUINPC(_npcId); if (instance == null) { return; } interactable = !_isDialogue; isShowingNPC = true; if (!_isDialogue) { m_NPCShowPoint.localEulerAngles = _localEulerAngles; } npcModel = instance; var config = NPCConfig.Get(_npcId); instance.transform.SetParentEx(_isDialogue ? m_DialogPoint : m_NPCShowPoint, _offset, Quaternion.identity, Vector3.one * config.UIModeLProportion); if (config.NPCEffect != 0) { var effectConfig = EffectConfig.Get(config.NPCEffect); var parent = instance.transform; if (!string.IsNullOrEmpty(effectConfig.nodeName)) { parent = instance.transform.GetChildTransformDeeply(effectConfig.nodeName); } m_NpcEffect = SFXPlayUtility.Instance.PlayBattleEffect(config.NPCEffect, parent); } if (_isDialogue) { instance.transform.localEulerAngles = _localEulerAngles; } instance.SetActive(true); if (npcModel) { ShowNpcEffect(npcModel.transform, config.MODE); } ResetCameraColor(_gray); m_CameraColor.saturation = _gray ? 0.08f : 1f; if (_npcId == 10104001) { _rawImage.SetActive(false); UI3DModelShowSpecialNPC.Display(npcModel); } else { BindGestureCatcher(_rawImage, interactable); } } public void ShowPet(UI3DHorsePetData data, RawImage _rawImage) { StopShow(); m_ShowCamera.enabled = true; m_NPCId = data.id; var instance = UI3DModelFactory.LoadUINPC(data.id); if (instance == null) { return; } interactable = true; isShowingPet = true; m_NPCShowPoint.localEulerAngles = data.localEulerAngles; npcModel = instance; var config = NPCConfig.Get(data.id); instance.transform.SetParentEx(m_NPCShowPoint, data.offset, Quaternion.identity, Vector3.one * config.UIModeLProportion); if (config.NPCEffect != 0) { var effectConfig = EffectConfig.Get(config.NPCEffect); var parent = instance.transform; if (!string.IsNullOrEmpty(effectConfig.nodeName)) { parent = instance.transform.GetChildTransformDeeply(effectConfig.nodeName); } m_NpcEffect = SFXPlayUtility.Instance.PlayBattleEffect(config.NPCEffect, parent); } instance.SetActive(true); if (npcModel && data.skinIndex == 0) { ShowNpcEffect(npcModel.transform, config.MODE); } else { HideNpcEffect(); } if (npcModel && data.isRun) { var animator = npcModel.GetComponentInChildren(); if (animator != null) { m_SwtichAnimationCoroutine = StartCoroutine(Co_SwitchAnimation(animator, GAStaticDefine.State_RunHash)); } } if (npcModel && data.skinIndex > 0) { var horsePetEffectId = petModel.GetPetHorseEffect(data.id, data.skinIndex); var effectNode = petModel.GetPetHorseEffectNode(data.id, data.skinIndex); if (horsePetEffectId != 0) { var parent = instance.transform; if (!string.IsNullOrEmpty(effectNode)) { parent = npcModel.transform.GetChildTransformDeeply(effectNode); } horsePetEffect = SFXPlayUtility.Instance.Play(horsePetEffectId, parent); if (horsePetEffect != null) { horsePetEffect.duration = 0f; } } } ResetCameraColor(); if (data.id == 10104001) { _rawImage.SetActive(false); UI3DModelShowSpecialNPC.Display(npcModel); } else { BindGestureCatcher(_rawImage, interactable); } } public void StopShow() { m_ShowCamera.enabled = false; playerModel.Dispose(); isShowingPlayer = false; if (m_SwtichAnimationCoroutine != null) { StopCoroutine(m_SwtichAnimationCoroutine); m_SwtichAnimationCoroutine = null; } if (m_NPCId != 0) { var config = NPCConfig.Get(m_NPCId); if (config != null) { var job = 0; if (config.MODE.Contains("A_Zs")) { job = 1; } else if (config.MODE.Contains("A_Fs")) { job = 2; } if (job != 0) { var _renderer = npcModel.GetComponentInChildren(); if (_renderer) { MaterialLoader.Release(_renderer.material); _renderer.material = _renderer.sharedMaterial = null; _renderer.materials = _renderer.sharedMaterials = new Material[0]; } } } } if (horsePetEffect != null) { if (horseModel != null) { horsePetEffect.SetParticleEmissionRateOverTime(0f); } SFXPlayUtility.Instance.Release(horsePetEffect); horsePetEffect = null; } if (npcModel != null) { npcModel.transform.localScale = Vector3.one; if (m_NpcEffect != null) { SFXPlayUtility.Instance.Release(m_NpcEffect); m_NpcEffect = null; } if (isShowingPet) { var animator = npcModel.GetComponentInChildren(); if (animator != null) { animator.Play(GAStaticDefine.State_IdleHash, 0); } } UI3DModelFactory.ReleaseUINPC(m_NPCId, npcModel); npcModel = null; } m_NPCId = 0; isShowingNPC = false; isShowingPet = false; if (horseModel != null) { horseModel.transform.localScale = Vector3.one; var animator = horseModel.GetComponentInChildren(); if (animator != null) { animator.Play(GAStaticDefine.State_IdleHash, 0); } UI3DModelFactory.ReleaseUIHourse(m_HorseModelId, horseModel); horseModel = null; } m_HorseModelId = 0; isShowingHorse = false; if (wingModel != null) { wingModel.transform.localScale = Vector3.one; UI3DModelFactory.ReleaseUIWing(m_WingModelId, wingModel); wingModel = null; } m_WingModelId = 0; if (equipmentModel != null) { UI3DModelFactory.ReleaseUIWing(m_EquipmentModelId, equipmentModel); equipmentModel = null; } m_EquipmentModelId = 0; isShowinEquipment = false; if (godWeaponEffect != null) { SFXPlayUtility.Instance.Release(godWeaponEffect); godWeaponEffect = null; } UI3DModelShowSpecialNPC.Dispose(); interactable = false; } public void ResetCameraColor(bool _enable = false) { m_CameraColor.enabled = _enable; } private void LateUpdate() { if (isShowinEquipment && ObjEquipment != null) { if (WindowCenter.Instance.IsOpen("FirstTimeRechargeWin")) { ObjEquipment.transform.Rotate(WindowCenter.Instance.Get().RotateVector * 1f, Space.Self); } if (WindowCenter.Instance.IsOpen("FirstChargeTrialWin")) { ObjEquipment.transform.Rotate(WindowCenter.Instance.Get().RotateVector * 1f, Space.Self); } } } private void OnDrag3DModel(Vector2 deltaPosition) { if (!interactable) { return; } if (isShowingPlayer) { m_PlayerShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } if (isShowingHorse) { m_HorseShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } if (isShowingNPC) { m_NPCShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } if (isShowingPet) { m_NPCShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } } private void ShowNpcEffect(Transform parent, string modelName) { HideNpcEffect(); var _boneList = ModelResConfig.GetBoneList(modelName); var _effectlist = ModelResConfig.GetEffectList(modelName); if (_boneList != null && _effectlist != null) { for (int i = 0; i < _boneList.Count; ++i) { if (_boneList[i].Equals("null")) { var _ctrl = SFXPlayUtility.Instance.PlayBattleEffect(_effectlist[i], parent); m_BindEffectList.Add(_ctrl); } else { var _ctrl = SFXPlayUtility.Instance.PlayBattleEffect(_effectlist[i], parent.GetChildTransformDeeply(_boneList[i])); m_BindEffectList.Add(_ctrl); } } } } private void HideNpcEffect() { foreach (var _ctrl in m_BindEffectList) { SFXPlayUtility.Instance.Release(_ctrl); } m_BindEffectList.Clear(); } private void BindGestureCatcher(RawImage rawImage, bool interable) { if (rawImage == null) { return; } var x = rawImage.rectTransform.rect.height * 4f / 3; var y = rawImage.rectTransform.rect.height; rawImage.rectTransform.sizeDelta = new Vector2(x, y); rawImage.texture = m_ShowCamera.targetTexture; rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); rawImage.SetActive(true); if (interable) { rawImage.raycastTarget = true; var gestureCatcher = rawImage.AddMissingComponent(); gestureCatcher.SetDragListener(OnDrag3DModel); } else { rawImage.raycastTarget = false; } } IEnumerator Co_SwitchAnimation(Animator animator,int stateHash) { yield return null; yield return null; if (animator != null) { animator.Play(stateHash, 0); } } } public struct UI3DPlayerExhibitionData { public int job; public int clothesId; public int suitLevel; public int weaponId; public int wingsId; public int secondaryId; public int fashionClothesId; public int fashionWeaponId; public int fashionSecondaryId; public int reikiRootEffectId; public bool isDialogue; public bool keepRotation; public int equipLevel; } public struct UI3DNPCExhibitionData { public int npcId; public bool gray; public bool isDialogue; } public struct UI3DHorsePetData { public int id; public int skinIndex; public bool isRun; public Vector3 offset; public Vector3 localEulerAngles; } }