//--------------------------------------------------------
// [Author]: 第二世界
// [ Date ]: Friday, May 17, 2019
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Snxxz.UI
{
///
/// 这个仅仅是给仙皇残魂用的
///
public class UI3DModelShowSpecialNPC : MonoBehaviour
{
[SerializeField] Transform m_StandPoint;
public Transform standPoint { get { return m_StandPoint; } }
static UI3DModelShowSpecialNPC showPlatform;
public static void Display(GameObject model)
{
if (showPlatform == null)
{
var prefab = BuiltInLoader.LoadPrefab("UI3DModelShowSpecialNPC");
var instance = Instantiate(prefab);
instance.transform.position = new Vector3(1000, 3000, 5000);
showPlatform = instance.GetComponent();
showPlatform.gameObject.name = "UI3DModelShowSpecialNPC";
}
model.transform.SetParentEx(showPlatform.standPoint, Vector3.zero, Quaternion.identity, Vector3.one);
}
public static void Dispose()
{
if (showPlatform != null)
{
DestroyImmediate(showPlatform);
showPlatform = null;
}
}
}
}