//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Thursday, January 24, 2019 //-------------------------------------------------------- using UnityEngine; using System; namespace TableConfig { public partial class JadeDynastyBossConfig : ConfigBase { public int NPCID { get ; private set ; } public int LineID { get ; private set ; } public int Time { get ; private set ; } public int RealmLV { get ; private set ; } public int ZhuXianScore { get ; private set ; } public string dropItems { get ; private set; } public string PortraitID { get ; private set; } public int[] conditionSorts; public override string getKey() { return NPCID.ToString(); } public override void Parse() { try { NPCID=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; LineID=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; Time=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; RealmLV=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; ZhuXianScore=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; dropItems = rawContents[5].Trim(); PortraitID = rawContents[6].Trim(); string[] conditionSortsStringArray = rawContents[7].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); conditionSorts = new int[conditionSortsStringArray.Length]; for (int i=0;i