//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Wednesday, December 19, 2018 //-------------------------------------------------------- using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Snxxz.UI { public class CrossServerOneVsOneLoadingWin : Window { [SerializeField] Image m_MyPortrayal; [SerializeField] Image m_OpponentPortrayal; [SerializeField] Text m_MyName; [SerializeField] Text m_OpponentName; #region Built-in protected override void BindController() { } protected override void AddListeners() { } protected override void OnPreOpen() { m_MyName.text = CrossServerLogin.Instance.oneVsOnePlayerData.myName; m_OpponentName.text = CrossServerLogin.Instance.oneVsOnePlayerData.opponentName; } protected override void OnAfterOpen() { } protected override void OnPreClose() { } protected override void OnAfterClose() { } #endregion } }