//-------------------------------------------------------- // [Author]: 第二世界 // [ Date ]: Saturday, September 09, 2017 //-------------------------------------------------------- using Snxxz.UI; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.ImageEffects; namespace Snxxz.UI { [XLua.LuaCallCSharp] public class UI3DModelExhibition : MonoBehaviour { [SerializeField] Transform m_PlayerShowPoint; [SerializeField] Transform m_HorseShowPoint; [SerializeField] Transform m_WingShowPoint; [SerializeField] Transform m_NPCShowPoint; [SerializeField] Transform m_DialogPoint; [SerializeField] Transform m_EquipmentPoint; [SerializeField] Camera m_ShowCamera; [SerializeField] ColorCorrectionCurves m_CameraColor; public bool interactable { get; set; } UI3DShowHero playerModel = new UI3DShowHero(); int m_HorseModelId = 0; GameObject horseModel = null; public GameObject NpcModelHorse { get { return horseModel; } set { horseModel = value; } } int m_NPCId = 0; GameObject npcModel = null; SFXController m_NpcEffect; readonly List m_BindEffectList = new List(); public GameObject NpcModelPet { get { return npcModel; } set { npcModel = value; } } int m_WingModelId = 0; GameObject wingModel = null; int m_EquipmentModelId = 0; GameObject equipmentModel = null; SFXController godWeaponEffect = null; bool isShowingPlayer = false; bool isShowingHorse = false; bool isShowingNPC = false; bool isShowinEquipment = false; EquipModel equipModel { get { return ModelCenter.Instance.GetModel(); } } public static UI3DModelExhibition Instance { get; private set; } static UI3DModelExhibition m_InstanceClone1 = null; public static UI3DModelExhibition InstanceClone1 { get { if (m_InstanceClone1 == null) { CreateCloneStage(); } return m_InstanceClone1; } } public static void CreateStage() { var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage"); var gameObject = GameObject.Instantiate(prefab); Instance = gameObject.GetComponent(); Instance.transform.position = new Vector3(1000, 2000, 3000); Instance.name = "UI3DModelExhibitionStage"; Instance.gameObject.SetActive(true); Instance.m_ShowCamera.enabled = false; DontDestroyOnLoad(gameObject); } static void CreateCloneStage() { var prefab = BuiltInLoader.LoadPrefab("UI3DModelExhibitionStage"); var gameObject = GameObject.Instantiate(prefab); m_InstanceClone1 = gameObject.GetComponent(); m_InstanceClone1.transform.position = new Vector3(2000, 4000, 5000); m_InstanceClone1.name = "UI3DModelExhibitionStage(clone1)"; m_InstanceClone1.gameObject.SetActive(true); m_InstanceClone1.m_ShowCamera.enabled = false; DontDestroyOnLoad(gameObject); } public string GetName() { return this.name; } public void ShowLoginPlayer(RawImage rawImage, int job) { var flashClothes = 0; var flashWeapon = 0; var flashSecondary = 0; var clothesItemId = 0; var weaponItemId = 0; var wingsItemId = 0; var secondaryItemId = 0; var suitLevel = 0; var equipInfos = PlayerDatas.Instance.loginInfo.EquipInfo; for (int i = 0; i < equipInfos.Length; i++) { var equipInfo = equipInfos[i]; var config = ItemConfig.Get((int)equipInfo.ItemID); switch ((RoleEquipType)config.EquipPlace) { case RoleEquipType.FashionClothes: flashClothes = (int)equipInfo.ItemID; break; case RoleEquipType.FashionWeapon: flashWeapon = (int)equipInfo.ItemID; break; case RoleEquipType.FashionWeapon2: flashSecondary = (int)equipInfo.ItemID; break; case RoleEquipType.Weapon: weaponItemId = (int)equipInfo.ItemID; break; case RoleEquipType.Clothes: clothesItemId = (int)equipInfo.ItemID; break; case RoleEquipType.Wing: wingsItemId = (int)equipInfo.ItemID; break; case RoleEquipType.Weapon2: secondaryItemId = (int)equipInfo.ItemID; break; } } var data = new UI3DPlayerExhibitionData { job = job, fashionClothesId = flashClothes, fashionWeaponId = flashWeapon, fashionSecondaryId = flashSecondary, clothesId = clothesItemId, suitLevel = suitLevel, weaponId = weaponItemId, wingsId = wingsItemId, secondaryId = secondaryItemId, isDialogue = false, }; DrawPlayer(rawImage, data); } public void ShowPlayer(RawImage rawImage, int job, bool isDialogue = false) { var apperance = equipModel.GetAppearance(); var data = new UI3DPlayerExhibitionData { job = job, fashionClothesId = apperance.fashionClothes, fashionWeaponId = apperance.fashionWeapon, fashionSecondaryId = apperance.fashionSecondary, clothesId = apperance.clothes, weaponId = apperance.weapon, secondaryId = apperance.secondary, wingsId = apperance.wings, suitLevel = apperance.isSuit ? 1 : 0, isDialogue = isDialogue, }; DrawPlayer(rawImage, data); } public void ShowPlayer(RawImage rawImage, int job, RoleEquipType exceptEquip) { var apperance = equipModel.GetAppearance(); var data = new UI3DPlayerExhibitionData { job = job, fashionClothesId = exceptEquip == RoleEquipType.Clothes ? 0 : apperance.fashionClothes, fashionWeaponId = exceptEquip == RoleEquipType.Weapon ? 0 : apperance.fashionWeapon, fashionSecondaryId = exceptEquip == RoleEquipType.Weapon2 ? 0 : apperance.fashionSecondary, clothesId = exceptEquip == RoleEquipType.Clothes ? 0 : apperance.clothes, weaponId = exceptEquip == RoleEquipType.Weapon ? 0 : apperance.weapon, secondaryId = exceptEquip == RoleEquipType.Weapon2 ? 0 : apperance.secondary, wingsId = exceptEquip == RoleEquipType.Wing ? 0 : apperance.wings, suitLevel = apperance.isSuit ? 1 : 0, }; DrawPlayer(rawImage, data); } public void ShowPlayer(RawImage rawImage, UI3DPlayerExhibitionData data) { DrawPlayer(rawImage, data); } public void ShowSitDownPlayer(RawImage rawImage, int job) { ShowPlayer(rawImage, job, false); if (playerModel != null) { playerModel.SitDown(); } } void DrawPlayer(RawImage rawImage, UI3DPlayerExhibitionData data) { StopShow(); var isDialogue = data.isDialogue; var instance = playerModel.Show(data, isDialogue ? m_DialogPoint : m_PlayerShowPoint); interactable = !isDialogue; if (!data.keepRotation) { m_PlayerShowPoint.localEulerAngles = Vector3.zero; } if (isDialogue) { instance.transform.localPosition = GeneralDefine.heroDialogueOffset; instance.transform.localEulerAngles = GeneralDefine.heroDialogueRotation; instance.transform.localScale = GeneralDefine.heroDialogueScale * Vector3.one; } m_ShowCamera.enabled = true; isShowingPlayer = true; ResetCameraColor(); if (playerModel != null) { playerModel.StandUp(); } BindGestureCatcher(rawImage, interactable); } public void ShowHourse(int modelId, RawImage rawImage) { StopShow(); m_ShowCamera.enabled = true; var instance = UI3DModelFactory.LoadUIHorse(modelId); if (instance == null) { return; } isShowingHorse = true; interactable = true; m_HorseModelId = modelId; horseModel = instance; m_HorseShowPoint.rotation = Quaternion.identity; var modelConfig = ModelResConfig.Get(modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; instance.transform.SetParentEx(m_HorseShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); ShowNpcEffect(instance.transform, modelConfig.ResourcesName); BindGestureCatcher(rawImage, interactable); } private GameObject ObjEquipment; public void ShowEquipment(int modelId, Vector3 localEulerAngles, RawImage rawImage) { var instance = UI3DModelFactory.LoadUIWing(modelId); ObjEquipment = instance; if (instance == null) { return; } StopShow(); isShowinEquipment = true; interactable = true; m_ShowCamera.enabled = true; m_EquipmentModelId = modelId; equipmentModel = instance; instance.transform.SetParentEx(m_EquipmentPoint, Vector3.zero, localEulerAngles, Vector3.one); instance.SetActive(true); ResetCameraColor(); BindGestureCatcher(rawImage, interactable); } public void ShowWing(int _modelId, RawImage _rawImage) { StopShow(); var instance = UI3DModelFactory.LoadUIWing(_modelId); if (instance == null) { return; } m_ShowCamera.enabled = true; interactable = true; m_WingModelId = _modelId; wingModel = instance; m_WingShowPoint.rotation = Quaternion.identity; var modelConfig = ModelResConfig.Get(_modelId); var position = modelConfig.UIOffset; var rotation = modelConfig.UIRotation; instance.transform.SetParentEx(m_WingShowPoint, position, rotation, modelConfig.UIScale); instance.SetActive(true); ResetCameraColor(); var animator = instance.GetComponent(); if (animator != null) { animator.Play("UI_Idle_Single"); } BindGestureCatcher(_rawImage, interactable); } public void ShowNPC(RawImage rawImage, UI3DNPCExhibitionData data) { StopShow(); ResetCameraColor(); var config = NPCConfig.Get(data.npcId); m_NPCId = data.npcId; var job = 0; if (config.MODE.Contains("A_Zs")) { job = 1; } else if (config.MODE.Contains("A_Fs")) { job = 2; } var offset = config.UIModeLOffset; var eulerAngles = config.UIModelRotation; var scale = Vector3.one * config.UIModeLProportion; var isPlayer = job != 0; if (isPlayer) { var instance = UI3DModelFactory.LoadUINPC(data.npcId); if (instance == null) { DebugEx.LogFormat("无法获得npc模型资源,id :{0}", data.npcId); return; } instance.transform.SetParentEx(data.isDialogue ? m_DialogPoint : m_NPCShowPoint, offset, eulerAngles, scale); npcModel = instance; isShowingNPC = true; var _configName = string.Empty; if (job == 1) { _configName = config.MODE.Substring(config.MODE.LastIndexOf("A_")); } else if (job == 2) { _configName = config.MODE.Substring(config.MODE.LastIndexOf("A_")); } if (!string.IsNullOrEmpty(_configName)) { var _renderer = instance.GetComponentInChildren(); if (_renderer) { MaterialLoader.Release(_renderer.material); var _modelResConfig = ModelResConfig.GetClothesConfig(_configName); if (_modelResConfig != null) { _renderer.material = MaterialLoader.LoadClothesMaterial(_modelResConfig.ID, false, false); } } } var ids = config.Equips.Split('|'); var weaponId = int.Parse(ids[0]); var secondaryId = ids.Length > 1 ? int.Parse(ids[1]) : 0; var wingId = ids.Length > 3 ? int.Parse(ids[3]) : 0; playerModel.Show(instance, job, weaponId, wingId, secondaryId, m_PlayerShowPoint); playerModel.StandUp(); m_PlayerShowPoint.localEulerAngles = Vector3.zero; isShowingPlayer = true; interactable = true; m_ShowCamera.enabled = true; BindGestureCatcher(rawImage, interactable); } else { ShowNPC(data.npcId, offset, eulerAngles, rawImage, data.gray, data.isDialogue); } } public void ShowNPC(int _npcId, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false) { ShowNPC(_npcId, Vector3.zero, _localEulerAngles, _rawImage, _gray, _isDialogue); } public void ShowNPC(int _npcId, Vector3 _offset, Vector3 _localEulerAngles, RawImage _rawImage, bool _gray = false, bool _isDialogue = false) { StopShow(); m_ShowCamera.enabled = true; m_NPCId = _npcId; var instance = UI3DModelFactory.LoadUINPC(_npcId); if (instance == null) { return; } interactable = !_isDialogue; isShowingNPC = true; if (!_isDialogue) { m_NPCShowPoint.localEulerAngles = _localEulerAngles; } npcModel = instance; var config = NPCConfig.Get(_npcId); instance.transform.SetParentEx(_isDialogue ? m_DialogPoint : m_NPCShowPoint, _offset, Quaternion.identity, Vector3.one * config.UIModeLProportion); if (config.NPCEffect != 0) { var effectConfig = EffectConfig.Get(config.NPCEffect); var parent = instance.transform; if (!string.IsNullOrEmpty(effectConfig.nodeName)) { parent = instance.transform.GetChildTransformDeeply(effectConfig.nodeName); } m_NpcEffect = SFXPlayUtility.Instance.PlayBattleEffect(config.NPCEffect, parent); } if (_isDialogue) { instance.transform.localEulerAngles = _localEulerAngles; } instance.SetActive(true); if (npcModel) { ShowNpcEffect(npcModel.transform, config.MODE); } ResetCameraColor(_gray); m_CameraColor.saturation = _gray ? 0.08f : 1f; BindGestureCatcher(_rawImage, interactable); } public void StopShow() { m_ShowCamera.enabled = false; playerModel.Dispose(); isShowingPlayer = false; if (m_NPCId != 0) { var config = NPCConfig.Get(m_NPCId); if (config != null) { var job = 0; if (config.MODE.Contains("A_Zs")) { job = 1; } else if (config.MODE.Contains("A_Fs")) { job = 2; } if (job != 0) { var _renderer = npcModel.GetComponentInChildren(); if (_renderer) { MaterialLoader.Release(_renderer.material); _renderer.material = _renderer.sharedMaterial = null; _renderer.materials = _renderer.sharedMaterials = new Material[0]; } } } } if (npcModel != null) { npcModel.transform.localScale = Vector3.one; if (m_NpcEffect != null) { SFXPlayUtility.Instance.Release(m_NpcEffect); m_NpcEffect = null; } UI3DModelFactory.ReleaseUINPC(m_NPCId, npcModel); npcModel = null; } m_NPCId = 0; isShowingNPC = false; if (horseModel != null) { horseModel.transform.localScale = Vector3.one; UI3DModelFactory.ReleaseUIHourse(m_HorseModelId, horseModel); horseModel = null; } m_HorseModelId = 0; isShowingHorse = false; if (wingModel != null) { wingModel.transform.localScale = Vector3.one; UI3DModelFactory.ReleaseUIWing(m_WingModelId, wingModel); wingModel = null; } m_WingModelId = 0; if (equipmentModel != null) { UI3DModelFactory.ReleaseUIWing(m_EquipmentModelId, equipmentModel); equipmentModel = null; } m_EquipmentModelId = 0; isShowinEquipment = false; if (godWeaponEffect != null) { SFXPlayUtility.Instance.Release(godWeaponEffect); godWeaponEffect = null; } interactable = false; } public void ResetCameraColor(bool _enable = false) { m_CameraColor.enabled = _enable; } private void LateUpdate() { if (isShowinEquipment && ObjEquipment != null) { if (WindowCenter.Instance.IsOpen("FirstTimeRechargeWin")) { ObjEquipment.transform.Rotate(WindowCenter.Instance.Get().RotateVector * 1f, Space.Self); } if (WindowCenter.Instance.IsOpen("FirstChargeTrialWin")) { ObjEquipment.transform.Rotate(WindowCenter.Instance.Get().RotateVector * 1f, Space.Self); } } } private void OnDrag3DModel(Vector2 deltaPosition) { if (!interactable) { return; } if (isShowingPlayer) { m_PlayerShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } if (isShowingHorse) { m_HorseShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } if (isShowingNPC) { m_NPCShowPoint.localEulerAngles += new Vector3(0, -deltaPosition.x, 0); } } private void ShowNpcEffect(Transform parent, string modelName) { HideNpcEffect(); var _boneList = ModelResConfig.GetBoneList(modelName); var _effectlist = ModelResConfig.GetEffectList(modelName); if (_boneList != null && _effectlist != null) { for (int i = 0; i < _boneList.Count; ++i) { if (_boneList[i].Equals("null")) { var _ctrl = SFXPlayUtility.Instance.PlayBattleEffect(_effectlist[i], parent); m_BindEffectList.Add(_ctrl); } else { var _ctrl = SFXPlayUtility.Instance.PlayBattleEffect(_effectlist[i], parent.GetChildTransformDeeply(_boneList[i])); m_BindEffectList.Add(_ctrl); } } } } private void HideNpcEffect() { foreach (var _ctrl in m_BindEffectList) { SFXPlayUtility.Instance.Release(_ctrl); } m_BindEffectList.Clear(); } private void BindGestureCatcher(RawImage rawImage, bool interable) { if (rawImage == null) { return; } var x = rawImage.rectTransform.rect.height * 4f / 3; var y = rawImage.rectTransform.rect.height; rawImage.rectTransform.sizeDelta = new Vector2(x, y); rawImage.texture = m_ShowCamera.targetTexture; rawImage.material = MaterialUtility.GetGUIRenderTextureMaterial(); if (interable) { rawImage.raycastTarget = true; var gestureCatcher = rawImage.AddMissingComponent(); gestureCatcher.SetDragListener(OnDrag3DModel); } else { rawImage.raycastTarget = false; } } } public struct UI3DPlayerExhibitionData { public int job; public int clothesId; public int suitLevel; public int weaponId; public int wingsId; public int secondaryId; public int fashionClothesId; public int fashionWeaponId; public int fashionSecondaryId; public bool isDialogue; public bool keepRotation; } public struct UI3DNPCExhibitionData { public int npcId; public bool gray; public bool isDialogue; } }