//-------------------------------------------------------- // [Author]: Fish // [ Date ]: Thursday, February 14, 2019 //-------------------------------------------------------- using System.Collections.Generic; using System.IO; using System.Threading; using System; using UnityEngine; [XLua.LuaCallCSharp] public partial class JadeDynastyTowerConfig { public readonly int floorId; public readonly int floorIndex; public readonly string floorName; public readonly int[] rewardIdsFirstS; public readonly int[] rewardCountsFirstS; public readonly int[] rewardIdsLevelS; public readonly int[] rewardCountsLevelS; public readonly int[] rewardIdsLevelA; public readonly int[] rewardCountsLevelA; public readonly int[] rewardIdsLevelB; public readonly int[] rewardCountsLevelB; public readonly int unLockEquipPlace; public readonly string specialRewardDescription; public readonly int fightPower; public JadeDynastyTowerConfig() { } public JadeDynastyTowerConfig(string input) { try { var tables = input.Split('\t'); int.TryParse(tables[0],out floorId); int.TryParse(tables[1],out floorIndex); floorName = tables[2]; string[] rewardIdsFirstSStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); rewardIdsFirstS = new int[rewardIdsFirstSStringArray.Length]; for (int i=0;i configs = new Dictionary(); public static JadeDynastyTowerConfig Get(string id) { if (!inited) { Debug.Log("JadeDynastyTowerConfig 还未完成初始化。"); return null; } if (configs.ContainsKey(id)) { return configs[id]; } JadeDynastyTowerConfig config = null; if (rawDatas.ContainsKey(id)) { config = configs[id] = new JadeDynastyTowerConfig(rawDatas[id]); rawDatas.Remove(id); } return config; } public static JadeDynastyTowerConfig Get(int id) { return Get(id.ToString()); } public static List GetKeys() { var keys = new List(); keys.AddRange(configs.Keys); keys.AddRange(rawDatas.Keys); return keys; } public static List GetValues() { var values = new List(); values.AddRange(configs.Values); var keys = new List(rawDatas.Keys); foreach (var key in keys) { values.Add(Get(key)); } return values; } public static bool Has(string id) { return configs.ContainsKey(id) || rawDatas.ContainsKey(id); } public static bool Has(int id) { return Has(id.ToString()); } public static bool inited { get; private set; } protected static Dictionary rawDatas = new Dictionary(); public static void Init(bool sync=false) { inited = false; var path = string.Empty; if (AssetSource.refdataFromEditor) { path = ResourcesPath.CONFIG_FODLER +"/JadeDynastyTower.txt"; } else { path = AssetVersionUtility.GetAssetFilePath("config/JadeDynastyTower.txt"); } var tempConfig = new JadeDynastyTowerConfig(); var preParse = tempConfig is IConfigPostProcess; if (sync) { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JadeDynastyTowerConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; } else { ThreadPool.QueueUserWorkItem((object _object) => { var lines = File.ReadAllLines(path); if (!preParse) { rawDatas = new Dictionary(lines.Length - 3); } for (int i = 3; i < lines.Length; i++) { try { var line = lines[i]; var index = line.IndexOf("\t"); if (index == -1) { continue; } var id = line.Substring(0, index); if (preParse) { var config = new JadeDynastyTowerConfig(line); configs[id] = config; (config as IConfigPostProcess).OnConfigParseCompleted(); } else { rawDatas[id] = line; } } catch (System.Exception ex) { Debug.LogError(ex); } } inited = true; }); } } }